A Binary Decision Diagram (BDD) is a data structure used to represent boolean functions. It uses a directed acyclic graph where each node represents a decision based on a variable, and the edges represent the outcomes of that decision.
Steps
Construct the decision diagram: Represent the boolean function in terms of binary decisions.
The diagram is built such that each node represents a binary decision based on a variable.
The edges represent the outcome of that decision (true or false).
Minimize the diagram: After constructing the initial BDD, apply techniques (like reduction rules) to minimize the number of nodes and edges. This step makes the BDD more efficient for function evaluation.
Evaluate the boolean function: Once the BDD is constructed, evaluate the function by traversing the tree-like structure and applying the decisions.
Time Complexity
O(n) for evaluating the boolean function, but complexity can vary depending on the size and structure of the diagram.
Construction: O(n) where n is the number of variables, assuming the boolean function is represented as a decision tree.
Evaluation: O(n) for evaluating the function, where n is the number of variables in the BDD (traversing each node once).
class BDDNode: def __init__(self, variable=None, high=None, low=None, value=None): self.variable = variable # Variable name self.high = high # Pointer to high branch (True) self.low = low # Pointer to low branch (False) self.value = value # Value for terminal nodes (True/False)class BDD: def __init__(self): self.nodes = {} # Dictionary to store nodes for caching self.var_count = 0 # Variable counter to name the variables def add_node(self, variable, high, low): """Create a new node for the BDD.""" if (variable, high, low) in self.nodes: return self.nodes[(variable, high, low)] # Return cached node node = BDDNode(variable, high, low) self.nodes[(variable, high, low)] = node return node def create_bdd(self, expression): """Create a BDD for a given boolean expression.""" if not expression: return None if expression == "True": return BDDNode(value=True) if expression == "False": return BDDNode(value=False) # Handle variable (e.g., "x1" or "x2") var = expression[0] high = self.create_bdd(expression[1:]) low = self.create_bdd(expression[1:]) return self.add_node(var, high, low) def evaluate(self, node, assignments): """Evaluate the BDD with the given variable assignments.""" if node is None: return False if node.value is not None: # Terminal node (True or False) return node.value # Traverse according to the variable's value in assignments var_value = assignments.get(node.variable) if var_value: # If True, move to the 'high' branch return self.evaluate(node.high, assignments) else: # If False, move to the 'low' branch return self.evaluate(node.low, assignments)# Example usagebdd = BDD()# Constructing a simple BDD for the expression "x1 AND x2"# This represents the boolean function x1 AND x2bdd_root = bdd.create_bdd("x1x2")# Define variable assignments for testingassignments = {"x1": True, "x2": True}# Evaluate the BDD with the assignmentsresult = bdd.evaluate(bdd_root, assignments)print(f"Result of BDD evaluation: {result}") # Expected output: True