1. History

  • How: Blender was initially developed as an in-house tool by NeoGeo, a Dutch animation studio, in 1994.
  • Who: Ton Roosendaal is the founder and key figure behind Blender’s development.
  • Why: Blender was created to provide a free, open-source tool for 3D modeling, animation, and rendering, allowing artists and developers to collaborate and innovate without financial barriers.

2. Intro

Advantages

  • Open-source and free to use.
  • Extensive community support and resources.
  • Regular updates and new features.
  • Versatile for modeling, animation, sculpting, and more.

Disadvantages

  • Steeper learning curve for beginners.
  • Some advanced features may lack in-depth documentation.
  • Performance can be limited on less powerful hardware.

3. Notes

  • Basic Navigation: Use the middle mouse button to rotate the view; scroll to zoom.
  • Modeling Tools: Familiarize with modifiers like Subdivision Surface and Mirror.
  • Shortcuts: Learn essential shortcuts (e.g., G for grab, S for scale, R for rotate) to improve workflow.

4. Libs & Framework

5. Require

  • If you find missing topics, consider adding sections on:
    • Rendering techniques (e.g., Eevee vs. Cycles). (in Docs)
    • Compositing basics. (in Docs)
    • Animation principles (e.g., keyframes, easing). (in Docs)